Here's a few pictures from various games and rendering projects I made:
A puzzle game made in Godot
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A fan art for Critical Role made with Blender
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A simple Rust path tracer
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A voxel pathtracer using an efficient voxel traversal algorithm
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Another voxel renderer, allowing for distinct voxel object transforms similar to Teardown
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A voxel raytracer designed to allow sub-voxel details
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